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Quiet Hound Protocol

A tactical scout dog enters a silent zone, and fixed quiet-related words become mission modifiers that change how each newly drawn dog must be classified.

Creation
creation_7928e917e1321710f9743285e23538f8
Player action
Choose a mission doctrine, then deploy or redeploy the live scout dog to see the fixed word intel cascade into a new threat class, score, and objective.
Style cartridge
๐ŸŽฎ Video Game HUD ยท video-game-hud
Novelty delta
The fixed vocabulary acts as a rules engine for live visual deployments rather than appearing as a list or decorative text.

Causal chain

  1. 1. datamuseSupplies fixed quiet-word intel that defines mission modifiers and scoring rules.
  2. 2. dog-ceoProvides the live scout image whose visual profile is classified under those modifiers.

API roles

APIOperationsEssential role
datamusewordsIts fixed quiet-related vocabulary forms the mission doctrine, rank labels, and deterministic score modifiers used for every deployment.
dog-ceorandomIts live image draw is the scout being deployed; every redeploy visibly changes the subject being classified and the resulting mission state.

Dependency

datamuse โ†’ rules โ†’ dog-ceo: The quiet-word list determines the active classification rules and score weights applied to each newly drawn dog image, so the text source visibly governs the live visual source.

Interaction

Controls: doctrine selector, DEPLOY SCOUT button, REDEPLOY LIVE SCOUT button

Outcome: The dog image updates on each live redeploy, while doctrine choice and quiet-word modifiers recalculate callsign, threat class, score bars, and mission objective.

Visual direction

Style: late-console tactical mission HUD with target frame and briefing panels

Palette: electric cyan, warning amber, health green, and night-sky panels

Typography: condensed console monospace with score numerals and mission labels

Motion: targeting sweep, meter fill, achievement pop, and alert pulse

Cartridge receipt

Palette: electric cyan, warning amber, health green, night-sky panels

Typography: condensed console monospace, score numerals, mission labels

Motion: achievement pop, meter drain, minimap pulse, targeting sweep

Era: late-console tactical HUD and arcade mission overlay

Caution: Do not reduce the APIs to decorative gauges or an unreadable overlay pile.

Keeper record ยท creation_7928e917e1321710f9743285e23538f8