RANDOMWARE KEEPER SPEC
Quiet Hound Protocol
A tactical scout dog enters a silent zone, and fixed quiet-related words become mission modifiers that change how each newly drawn dog must be classified.
Causal chain
- 1. datamuseSupplies fixed quiet-word intel that defines mission modifiers and scoring rules.
- 2. dog-ceoProvides the live scout image whose visual profile is classified under those modifiers.
API roles
| API | Operations | Essential role |
|---|---|---|
| datamuse | words | Its fixed quiet-related vocabulary forms the mission doctrine, rank labels, and deterministic score modifiers used for every deployment. |
| dog-ceo | random | Its live image draw is the scout being deployed; every redeploy visibly changes the subject being classified and the resulting mission state. |
Dependency
datamuse โ rules โ dog-ceo: The quiet-word list determines the active classification rules and score weights applied to each newly drawn dog image, so the text source visibly governs the live visual source.
Interaction
Controls: doctrine selector, DEPLOY SCOUT button, REDEPLOY LIVE SCOUT button
Outcome: The dog image updates on each live redeploy, while doctrine choice and quiet-word modifiers recalculate callsign, threat class, score bars, and mission objective.
Visual direction
Style: late-console tactical mission HUD with target frame and briefing panels
Palette: electric cyan, warning amber, health green, and night-sky panels
Typography: condensed console monospace with score numerals and mission labels
Motion: targeting sweep, meter fill, achievement pop, and alert pulse
Cartridge receipt
Palette: electric cyan, warning amber, health green, night-sky panels
Typography: condensed console monospace, score numerals, mission labels
Motion: achievement pop, meter drain, minimap pulse, targeting sweep
Era: late-console tactical HUD and arcade mission overlay
Caution: Do not reduce the APIs to decorative gauges or an unreadable overlay pile.