RANDOMWARE KEEPER SPEC Creation: creation_7928e917e1321710f9743285e23538f8 Name: Quiet Hound Protocol Premise: A tactical scout dog enters a silent zone, and fixed quiet-related words become mission modifiers that change how each newly drawn dog must be classified. Player action: Choose a mission doctrine, then deploy or redeploy the live scout dog to see the fixed word intel cascade into a new threat class, score, and objective. Style cartridge: 🎮 Video Game HUD (video-game-hud) Style palette: electric cyan, warning amber, health green, night-sky panels Style typography: condensed console monospace, score numerals, mission labels Style motion: achievement pop, meter drain, minimap pulse, targeting sweep Style era: late-console tactical HUD and arcade mission overlay Style caution: Do not reduce the APIs to decorative gauges or an unreadable overlay pile. Causal chain: 1. datamuse: Supplies fixed quiet-word intel that defines mission modifiers and scoring rules. 2. dog-ceo: Provides the live scout image whose visual profile is classified under those modifiers. API roles: - datamuse: Its fixed quiet-related vocabulary forms the mission doctrine, rank labels, and deterministic score modifiers used for every deployment. [words] - dog-ceo: Its live image draw is the scout being deployed; every redeploy visibly changes the subject being classified and the resulting mission state. [random] Dependency: datamuse -> rules -> dog-ceo: The quiet-word list determines the active classification rules and score weights applied to each newly drawn dog image, so the text source visibly governs the live visual source. Interaction: Controls: doctrine selector, DEPLOY SCOUT button, REDEPLOY LIVE SCOUT button Outcome: The dog image updates on each live redeploy, while doctrine choice and quiet-word modifiers recalculate callsign, threat class, score bars, and mission objective. Visual direction: Style: late-console tactical mission HUD with target frame and briefing panels Palette: electric cyan, warning amber, health green, and night-sky panels Typography: condensed console monospace with score numerals and mission labels Motion: targeting sweep, meter fill, achievement pop, and alert pulse Novelty delta: The fixed vocabulary acts as a rules engine for live visual deployments rather than appearing as a list or decorative text.