🎲
SETTING THE BOARD
resolving guild, tremors, and holiday deck
Faultline Holiday Guild
A tabletop crossing game for one accidental expedition
ONE
HONEST
PLAY
Crossing Board
Hazard rule
Await strongest tremor.
Camp rule
Await holiday deck.
Guild rule
Await pawn identity.
Choose One Movement Card
Scout Route
Move cautiously; reduce hazard loss.
Take Holiday Pass
Use the camp deck to ignore one penalty.
Brace & Advance
Move farther, but accept full quake risk.
EXPEDITION SCORE
00
The board has not been crossed yet. Choose a movement card when the three source rules are visible.
Pawn Source
Resolving fictional person…
Tremor Source
Reading recent USGS events…
Camp Source
Opening 2024 Japan holiday deck…