RANDOMWARE KEEPER SPEC Creation: creation_fa0fedca657348e6177c088c414d7925 Name: Pawns & Paws Premise: A freshly drawn card sets the movement rule for a newly summoned dog pawn racing across a cardboard trail. Player action: Draw a card, summon a dog pawn, then choose left or right to move it by the card value and chase a higher score. Style cartridge: 🎲 Board Game (board-game) Style palette: painted cardboard, felt green, pawn red, rulebook cream Style typography: box-title slab, card monospace, small-caps rule text Style motion: die tumble, tile flip, card deal, pawn step Style era: family tabletop box with punched tokens and folded board Style caution: Do not create a static board illustration; every API must change playable rules. Causal chain: 1. deck-of-cards: The card value and suit define movement distance, lane bonus, and hazard rule. 2. dog-ceo: The fresh dog image becomes the active pawn whose position and score visibly change. API roles: - deck-of-cards: Supplies the live movement rule and scoring modifier for every turn. [draw] - dog-ceo: Supplies the live visual pawn, making each turn feel like a new racer entering the board. [random] Dependency: deck-of-cards -> rules -> dog-ceo: The drawn card changes how far the current dog pawn may move and whether left or right is the stronger lane. Interaction: Controls: Draw card, Summon dog, Move left, Move right Outcome: The dog pawn advances across the board, the score and lane effects update, and a new turn can be played immediately. Visual direction: Style: family tabletop board with punched dog pawn and oversized card tile Palette: painted cardboard, felt green, pawn red, rulebook cream Typography: box-title slab, card monospace, small-caps rule text Motion: card deal, pawn step, tile flip, score token bounce Novelty delta: The card does not merely label the dog; it rewrites movement, lane choice, hazards, and score for the active pawn.