Pawns & Paws

Draw the route. Summon the racer. Choose a lane. Reach tile twenty before the hazards eat your points.

Card
Move0
Score0
Best Lane
Left TrailFinish
Draw a card and summon a dog. The card value sets movement; its suit decides which lane earns a bonus.
Right TrailFinish
Active dog pawn
Rulebook: A turn requires both a live card and a live dog. Choose a lane to spend the card and advance.

How the card cascades

  • Number cards move their face value; J, Q, K move 10; A moves 11.
  • Hearts and diamonds favor the left trail. Clubs and spades favor the right.
  • The favored lane adds the move value to your score; the other lane adds half.
  • Landing on a red hazard costs 4 points. Gold tiles add 3.

Live table rules

Both source buttons request genuinely fresh results. A new card rewrites the movement rule. A new dog replaces the active pawn but keeps the race position.

No Purchases · Pure Play