RANDOMWARE KEEPER SPEC Creation: creation_89913b72636aeb8a1068794109a4be2d Name: Faultline Holiday Guild Premise: A fictional guild member must cross a quake-shaken calendar board, where each Japanese holiday changes movement rules and every tremor redraws the safest route. Player action: Choose one of three movement cards, then advance the guild pawn across the board while the person, quake, and holiday signals alter the route. Style cartridge: 🎲 Board Game (board-game) Style palette: painted cardboard, felt green, pawn red, rulebook cream Style typography: box-title slab, card monospace, small-caps rule text Style motion: die tumble, tile flip, card deal, pawn step Style era: family tabletop box with punched tokens and folded board Style caution: Do not create a static board illustration; every API must change playable rules. Causal chain: 1. randomuser: Creates the guild pawn identity and portrait that anchors the player's role. 2. usgs-quakes: Turns quake magnitude and place into hazard tiles and movement penalties. 3. nager-date: Maps holidays to safe camps, bonus moves, and route exceptions. API roles: - randomuser: Supplies the named pawn, portrait, nationality token, and player-facing identity for the expedition. [person] - usgs-quakes: Supplies live hazard severity and location labels that reshape the board and scoring rules. [recent] - nager-date: Supplies the fixed holiday deck that creates safe camps and special movement effects. [holidays] Dependency: usgs-quakes -> rules -> nager-date: The strongest quake sets the movement penalty, while the holiday deck determines which camp can cancel or reduce it. Interaction: Controls: Scout Route, Take Holiday Pass, Brace and Advance Outcome: The pawn steps across the cardboard route, hazard and camp tiles flip, and the expedition score resolves visibly. Visual direction: Style: painted tabletop expedition board with punched pawn, cards, rulebook tabs, and felt play area Palette: painted cardboard, felt green, pawn red, rulebook cream, charcoal hazard ink Typography: box-title slab, card monospace, small-caps rule text, chunky score numerals Motion: card deal, tile flip, pawn step, die-like score tumble Novelty delta: The three APIs become interlocking board rules: identity is the pawn, quakes are hazards, and holidays are tactical exceptions that change play.