โ† Randomware showcase
Keeper copy

RANDOMWARE KEEPER SPEC

Portrait Heist

A newly drawn fictional thief must infiltrate the same Degas painting, with identity traits changing the route, risk, and extraction score.

Creation
creation_7e3ad2cc0ec68d8b9a9af14121c61648
Player action
Draw a new operative, then choose a doorway tactic to move them through the fixed painting and resolve a cascading heist outcome.
Style cartridge
๐Ÿ‘พ Retro 90s Pixel ยท retro-90s-pixel
Novelty delta
The fixed museum object becomes a traversable stealth level while each fresh person redraw rewrites the movement and scoring rules.

Causal chain

  1. 1. randomuserDraw an operative whose name, nationality, and gender seed agility, nerve, and disguise traits.
  2. 2. met-museumTranslate the fixed artwork title, medium, date, and dimensions into room hazards and scoring rules.

API roles

APIOperationsEssential role
randomuserpersonProvides the live-drawn operative identity and portrait that visibly changes every playable run.
met-museumobjectProvides the immutable heist location whose artwork metadata becomes the board, hazards, and extraction conditions.

Dependency

randomuser โ†’ rules โ†’ met-museum: The operative's initials, nationality, and gender alter which fixed painting features become safe doors, alarms, or bonus tiles.

Interaction

Controls: DRAW NEW OPERATIVE, LEFT FRAME, VASE ROUTE, SHADOW EXIT

Outcome: The chosen route advances a pixel operative across the painting, updates risk and loot meters, and ends in escape, capture, or a close call.

Visual direction

Style: 90s handheld stealth cartridge screen

Palette: CRT black, phosphor green, cartridge magenta, warning cream

Typography: pixel monospace with chunky score digits

Motion: sprite steps, palette flashes, scanline crawl, stepped room transitions

Cartridge receipt

Palette: strict four-color palette, CRT black, phosphor green, cartridge magenta

Typography: pixel monospace, tile-map labels, chunky score digits

Motion: sprite walk, scanline scroll, palette flash, stepped parallax

Era: 90s handheld and 16-bit cartridge game

Caution: Keep text legible at 390px; scanlines and dithering must never bury controls.

Keeper record ยท creation_7e3ad2cc0ec68d8b9a9af14121c61648