RANDOMWARE KEEPER SPEC
Relic Snack Summon
A museum relic is summoned first, then a packaged food is interpreted as its edible familiar, producing one ceremonial pairing instead of two separate cards.
Causal chain
- 1. articThe artwork title, era, artist, and image establish the summoned relic and its visual temperament.
- 2. open-food-factsThe product name, brand, grade, and package image become the relic's edible familiar and determine rarity.
API roles
| API | Operations | Essential role |
|---|---|---|
| artic | artwork | Provides the canonical relic whose title, creator, era, and image define the ceremony's identity and interpretation rules. |
| open-food-facts | product | Provides the packaged familiar whose nutrition grade and branding alter rarity, verdict, and the final paired composition. |
Dependency
artic → rules → open-food-facts: The artwork's date, title length, and artist text visibly change how the product grade is translated into rarity and the pairing verdict.
Interaction
Controls: SUMMON PAIR, DETAIL TOGGLE
Outcome: The capsule opens into a paired relic card, with both signed images, a computed rarity tier, and an explicit causal verdict.
Visual direction
Style: mobile gacha summon ceremony with a capsule chamber and paired character-card reveal
Palette: midnight violet, jewel gradients, rarity gold, holographic cyan, restrained warning magenta
Typography: bold mobile display lettering with compact rarity labels and small monospaced source notes
Motion: capsule shake, reveal burst, rarity shimmer, banner snap, and reduced-motion fallback
Cartridge receipt
Palette: jewel gradients, rarity gold, midnight violet, holographic cyan
Typography: bold mobile display face, rarity stars, compact result labels
Motion: capsule shake, reveal burst, rarity shimmer, banner snap
Era: mobile character summon screen and limited-event banner
Caution: No manipulative purchases, fake currency, timers, or dark patterns; one honest free interaction.